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[February 2003] For a few
months Andy focussed entirely on the landscape generator,
and these are the first screenshots of it actually
working. The landscape you see in these screenshots
is entirely procedurally generated and coloured, and
the code that drives that generator is still in the
final game today, albeit with many extra bells and
whistles. During this time Chris hit upon the idea
of just getting those sprite type creatures (which
were called Laser Troopers at the time) to fight each
other. The screenshot on the right shows this in action.
It wasn't actually playable but it was very entertaining
to watch.
[April 2003]
Finally, after 10 months of development, we have
some gameplay. The Laser Troops were extended and
armed with grenades, and basic unit AI was written
so they knew how to fight each other. The coloured
cube buildings just spawned Laser Troops in batches,
so they became the battle hotspots. This version
was "playable" in multiplayer, although
your control over the outcome was limited. Still,
it was highly entertaining to watch the battles
unfold.
Continue
to part 3 of 6
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